修复报错
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@@ -2,7 +2,6 @@ using System.Collections;
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using System.Collections.Generic;
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using BigSpace.Logic;
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using BigSpace.XRCore.Event;
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using Unity.XR.PXR;
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using UnityEngine;
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public class NengNiangQiuCtr : MonoBehaviour
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@@ -49,8 +48,8 @@ public class NengNiangQiuCtr : MonoBehaviour
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if (nengniangquObj_L.activeSelf)
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{
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nengniangquObj_L.SetActive(false);
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//在手的位置显示字
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GlobalEventMgr.Dispatch(GameEvent.EventShowCatchFont, true, _handType, _fontIndex);//1:左手
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//<EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD>λ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD>
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GlobalEventMgr.Dispatch(GameEvent.EventShowCatchFont, true, _handType, _fontIndex);//1<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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}
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}
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else
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@@ -58,8 +57,8 @@ public class NengNiangQiuCtr : MonoBehaviour
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if (nengniangquObj_R.activeSelf)
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{
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nengniangquObj_R.SetActive(false);
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//在手的位置显示字
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GlobalEventMgr.Dispatch(GameEvent.EventShowCatchFont, true, _handType, _fontIndex);//2:右手
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//<EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD>λ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD>
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GlobalEventMgr.Dispatch(GameEvent.EventShowCatchFont, true, _handType, _fontIndex);//2:<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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}
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}
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}
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