This commit is contained in:
kridoo
2025-11-19 14:48:52 +08:00
parent 3fd801a055
commit 0ba6ef05dd
7 changed files with 163 additions and 5 deletions

View File

@@ -449,7 +449,7 @@ MonoBehaviour:
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@@ -16229,6 +16229,12 @@ Canvas:
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View File

@@ -3133,6 +3133,11 @@ PrefabInstance:
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propertyPath: m_Name propertyPath: m_Name
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View File

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@@ -5527,13 +5527,31 @@ PrefabInstance:
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View File

@@ -188,7 +188,7 @@ public class GrabItem : MonoBehaviour
{ {
if (childAnimator != null) if (childAnimator != null)
{ {
childAnimator.transform.localScale = Vector3.zero; Destroy(childAnimator);
} }
} }

View File

@@ -3,6 +3,7 @@ using BigSpace.XRCore.Event;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement;
public class RayCtr : MonoBehaviour public class RayCtr : MonoBehaviour
{ {
@@ -72,9 +73,18 @@ public class RayCtr : MonoBehaviour
if (starRay) if (starRay)
{ {
Debug.DrawRay(transform.position, transform.forward * rayLength, Color.red); Debug.DrawRay(transform.position, transform.forward * rayLength, Color.red);
Ray ray;
if (SceneMgr.Instance.nowSceneId == 2)
{
ray = new Ray(transform.position, transform.forward);
}
else
{
var Cam = Camera.main;
ray = new Ray(Cam.transform.position, Cam.transform.forward);
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB><EFBFBD><EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB><EFBFBD><EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Ray ray = new Ray(transform.position, transform.forward);
RaycastHit hit; // <20><EFBFBD><E6B4A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2>Ϣ RaycastHit hit; // <20><EFBFBD><E6B4A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2>Ϣ
//Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>......<2E><>1<EFBFBD><31>"); //Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>......<2E><>1<EFBFBD><31>");
if (Physics.Raycast(ray, out hit, rayLength, detectionLayer)) if (Physics.Raycast(ray, out hit, rayLength, detectionLayer))